Cogheart is a 2D sandbox MMO I'm building solo, piece by piece, in a universe being consumed by a relentless
swarm. It is very much a living work-in-progress project, and I'm constantly updating, reworking, and
expanding it as it grows.
You begin with a few basic tools, a jetpack, and just enough direction to get moving. From there the game
starts to open up into portal travel, unstable expeditions, player worlds, guild spaces, trading, and the
hunt for rare materials and stranger things worth bringing home.
The larger universe leans into collapsing worlds, ancient ruins, hostile factions, machine horrors, and the
Scorned Hive pressing in from every direction. A lot of what I want Cogheart to capture is the feeling of
carving out your own place in a world that always feels one step from disaster.